Trap
NormalSide Effects?
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2168
Your opponent draws 1 to 3 cards, then you gain 2000 LP for each card they drew with this effect.
Side Effects? — Power Evaluation
Final Score: 33 ± 6 · Confidence: Medium
- Intrinsic: 34 · Deck: 36 · Meta: provisional
- Primary role: Combo enabler · Secondary: Utility
Why it scores here
Side Effects? converts almost nothing on its own: it hands the opponent 1-3 cards and pays you 2000 LP per card they drew, so its only realistic value is inside an opponent-draw payoff package, notably Appropriate. Observed deck data (8 decks, 3 copies in 7 of them, Appropriate as a 75% co-deck partner) confirms that shell exists, but it is a two-card gimmick rather than a reliable one-card engine. The 6000-LP ceiling and the absent combo/guide evidence earn no points, since LP and popularity are not power drivers. Its generic Trap typing and five-archetype spread keep accessibility and splashability slightly above a true garnet, but the net card disadvantage it creates without a payoff caps the score in the mid-30s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 46 | Generic Normal Trap legal in TCG/OCG/MasterDuel/DuelLinks with no archetype lock, but it is not searchable so it must simply be drawn and set (verified). |
| Combo & Conversion | 32 | Alone it only gives the opponent up to 3 cards plus LP; the actual payoff requires Appropriate (75% co-deck), making it a two-card engine rather than a one-card starter (observed). |
| Resource Economy | 25 | Roughly even at best when stacked with Appropriate's draw-2-per-draw, and a clear net card loss for you when the payoff is absent (inferred). |
| Effect & Interaction | 4 | Provides no disruption, negation, or removal and actively hands the opponent resources (verified). |
| Material Utility | 3 | A Normal Trap with no body, Level, Attribute, or viable material use (verified). |
| Resilience & Flexibility | 18 | A one-shot Trap that only functions when the opponent-draw payoff package is assembled and is easily answered by Trap negation or backrow removal (inferred). |
| Deck-Building Efficiency | 22 | Observed at 2.75 copies on average (3 copies in 7 of 8 decks), but it is a dedicated two-card gimmick that is near-dead outside its payoff shell (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Utility. Intrinsic ≈ 34, Deck ≈ 36, Meta = provisional. Modifiers: Niche two-card dependency (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Normal Trap with no archetype lock, legal in TCG/OCG/MasterDuel/DuelLinks
- Feeds a real opponent-draw payoff engine, most notably Appropriate (draw 2 each time the opponent draws)
- 2000 LP per drawn card adds up to a 6000-LP swing with the maximum draw
- Observed across five distinct archetypes (Eldlich, Book of, Exodia, Aroma, Elemental Hero), so the shell is real
Weaknesses
- Gives the opponent up to 3 cards - a large amount of card advantage
- Without a payoff such as Appropriate it is a net -1 for you with no board impact
- LP gain is low intrinsic value and does not advance a win condition
- No disruption, negation, or removal of any kind
- Slow one-shot Trap that must be set and is easily negated or removed
Counters / choke points
- Red Reboot (negates the Trap's activation)
- Cosmic Cyclone / Twin Twisters chained or used on the Set card before activation
- Solemn Judgment or Dark Bribe (generic Trap negation)
- Removing or negating the payoff piece (Appropriate) so the draw gift becomes pure disadvantage
Best use
Combo enabler that forces opponent draws to trigger draw-punish payoffs. Decks: Appropriate opponent-draw punish builds, Exodia stall, Eldlich control, Lifegain/Aroma stall. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: opponent draws 1 to 3 cards, then you gain 2000 LP for each card drawn; Type is Normal Trap, no archetype, ATK/DEF 0, Level 0; Legal in TCG, OCG, MasterDuel and DuelLinks
- Observed: 8 decks run it, 8 in main deck, average 2.75 copies (3 copies in 7 of 8 decks); Appropriate is a co-deck partner in 75% of those decks; Five distinct archetypes and zero recorded combo appearances
- Inferred: Paired with Appropriate, forcing up to 3 opponent draws converts into up to 6 draws for you, making it a two-card engine; Without a draw-punish payoff it is a net card loss for the user with no board impact
- Data gaps: no combos supplied - combo conversion is text-only inference no guides supplied no banlist token - assumed 3 copies (unlimited) no usage statistics (StatisticsCard) - archetype inclusion % inferred from deck sample only






